![]() That means that the map itself is only a grid of numbers, with each number standing for a specific tile that will be placed there when the map is displayed. Depends if there's something on the engine dev side that says no to this obviously amazing improvement to everyone's lives and you will be celebrated for eons to come if you do I'll give you a simplified example with low numbers I don't foresee anything horrible to the end user.Issues that might arise from this feature: Doing tile swaps in photoshop and then making an entire new tileset in the engine to incorporate a single tile edit for a single map is a pain.If there's a technical reason why more tabs shouldn't/can't be used, additional space such as 64x8 or more would be much better than the current 32x8 tileset sizes.It's difficult to include multiple biomes in the same map without using parallax with the existing, limited tilesets.This feature is great because of the following: Increase supported size of tile sheets to 64x8 or larger, OR.Increase number of map tile tabs available, OR.
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